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How To Rip Sprites From Dos Games

How To Rip Sprites From Dos Games

This is how I do it: 1:Open up a random chipset with paint. Make sure that chipset works on rpg maker. Aka the bg color is transparent and all that.P.S. I find paint works the best because it gets everything from from the very last pixel straight up. 2:Now open your rom, whatever game your in and walk to the area in which you would like to rip the tiles from. Now you can press the number buttons (1-9 i think: For snes9X no znes.Well I'm not sure if znes can do it but w.e) and it will remove certain background tiles.

This way layers won't be blocking certain tiles that you would only get if objects weren't on them, or remove flooring thats under the objects. 3:Now hit print screen. 4:open up a new paint file and paste your screen onto the second paint file.

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5:Now copy and paste every tile from your second paint file (the game you wanna rip) Onto the other chipset.HELP. it works if you copy and paste a tile from the original chipset into the 2nd paint file because it will give you a sense of how big the tiles should be. 6:For objects, simply copy and paste the objects over the objects on the original chipset (it will be on the right side of the chipset) then change the bg color to whatever the transparency color is. Which is usually bright pink or aqua. 7:Wash rinse repeat. It takes a lot of work but the end result is definitely worth it.

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I really hoped this helped.

Anyone know how to rip graphics from old DOS games? At the moment I'm doing the rather painstaking PrintScreen method, grabbing each frame individually and then cleaning them up one by one in Paint Shop Pro. Just for the sake of fun I'm doing a remake of New World Computing's old classic Nuclear War game, so I am wondering if there are any graphics gurus here that know whether it's possible to open the graphics data files directly or not. Perhaps they used some special format for their bitmap files, but hopefullly not. The original game can be found on some DOS abandonware site here: can find various graphics rippers for Commodore 64, arcade roms and such but nothing for DOS.Edited by - en3my on January 6, 2002 9:24:16 AM.

Arcade machines and consoles have dedicated graphics hardware, so did the two CBM machines you mentioned I believe. I don't mean like a video card, but a processor that takes data in a certain format (like a modern 3d accelerator). Many old games used the PCX file format or similar, and renamed their data files - so you could be lucky and the image data is in a well known format (you'd be able to tell by the header).

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Otherwise you're going to have to cross your fingers and hope that someone liked your game well enough to want to mod it and created an editor, or your going to have to trawl through the data files in a hex editor looking for clues.You decide if that sounds like more work than what you're doing nowPerhaps you may even want to create your own graphics? Or find another fan of the game who would like to help with your project? The gfx are still the IP of New World Computing after all.